King Flippy Nip
Skill
0
Round productivity
—
Survival
—
Round speed
x1.00
Lobby difficulty
x1.00
Highest Round
0
Matches Played
3
R. Played
25
Kills
650
Quit Rate
0%
Downs
4
Revives
4
Headshot %
14.3%
Points Earned
86,940
Perks Consumed
7
Mystery Box
Box spins
10
Teddies
2
Kept
8
Passed
0
Most offered
Five-seven Dual Wield
Most kept
Five-seven Dual Wield
Economy
Avg points / match
—community avg 15,658
Net points
25,250
Doors opened
3
Traps used
0
Wall buys
9
Pack-a-Punches
3
Weapons abandoned
0
Bank deposits
0 (0)
Bank withdrawals
1 (0)
Locker stores
0
Locker retrieves
0
Best rounds by map
Easter Eggs
Die Rise/Great Leap Forward
2 qualified matches
Song
High Maintenance
Green Run/Bus Depot/Farm/Town
5 qualified matches
Song
Tower of Babble
Match history
Die Rise/Great Leap Forward
[HGM] Zombies | Die Rise
2026-06-12 23:27
Round
18
Duration
55m
Kills
224
Deaths
1
Points
29,960 WON
Die Rise/Great Leap Forward
[HGM] Zombies | Die Rise
2026-06-12 21:08
Round
5
Duration
10m
Kills
2
Deaths
0
Points
0 WON
Die Rise/Great Leap Forward
[HGM] Zombies | Die Rise
2026-06-12 20:15
Round
18
Duration
53m
Kills
424
Deaths
3
Points
56,980 WON