DHJ
Skill
0
Round productivity
—
Survival
—
Round speed
—
Lobby difficulty
—
Highest Round
0
Matches Played
2
R. Played
9
Kills
31
Quit Rate
0%
Downs
4
Revives
1
Headshot %
—
Points Earned
7,540
Perks Consumed
0
Mystery Box
Box spins
0
Teddies
0
Kept
0
Passed
0
Economy
Avg points / match
—community avg 16,245
Net points
3,920
Doors opened
1
Traps used
0
Wall buys
1
Pack-a-Punches
0
Weapons abandoned
0
Best rounds by map
Easter Eggs
Die Rise/Great Leap Forward
1 qualified matches
Song
High Maintenance
Match history
Die Rise/Great Leap Forward
[HGM] Zombies | Die Rise [US]
2026-07-24 19:02
Round
5
Duration
12m
Kills
7
Deaths
1
Points
1,140 WON
Die Rise/Great Leap Forward
[HGM] Zombies | Die Rise [US]
2026-07-24 18:32
Round
11
Duration
29m
Kills
24
Deaths
1
Points
6,400 WON