Slayter_LS
Skill
8
Round productivity
4.8
Survival
2.38
Round speed
x1.05
Lobby difficulty
x1.06
Highest Round
7
Matches Played
5
R. Played
26
Kills
112
Quit Rate
0%
Downs
19
Revives
16
Headshot %
9.2%
Points Earned
16,520
Perks Consumed
0
Mystery Box
Box spins
1
Teddies
0
Kept
1
Passed
0
Most offered
RPG
Most kept
RPG
Economy
Avg points / match
3,304community avg 16,285
Net points
6,010
Doors opened
3
Traps used
0
Wall buys
5
Pack-a-Punches
0
Weapons abandoned
0
Best rounds by map
| Map | Best round | Matches | Date |
|---|---|---|---|
| Die Rise/Great Leap Forward | 7 | 5 | 10/05/2026 |
Easter Eggs
Die Rise/Great Leap Forward
4 qualified matches
Song
High Maintenance
Match history
Die Rise/Great Leap Forward
[HGM] Zombies | Die Rise [US]
2026-10-05 23:14
Round
8
Duration
13m
Kills
0
Deaths
0
Points
500 WON
Die Rise/Great Leap Forward
[HGM] Zombies | Die Rise [US]
2026-10-05 23:00
Round
6
Duration
13m
Kills
59
Deaths
1
Points
6,780 WON
Die Rise/Great Leap Forward
[HGM] Zombies | Die Rise [US]
2026-10-05 22:48
Round
5
Duration
12m
Kills
7
Deaths
3
Points
1,630 WON
Die Rise/Great Leap Forward
[HGM] Zombies | Die Rise [US]
2026-10-05 22:36
Round
6
Duration
12m
Kills
21
Deaths
2
Points
2,810 WON
Die Rise/Great Leap Forward
[HGM] Zombies | Die Rise [US]
2026-10-05 22:11
Round
7
Duration
24m
Kills
25
Deaths
3
Points
4,800 WON