GSIX
Skill
0
Round productivity
—
Survival
—
Round speed
x1.00
Lobby difficulty
x1.00
Highest Round
0
Matches Played
3
R. Played
32
Kills
387
Quit Rate
0%
Downs
14
Revives
5
Headshot %
17.3%
Points Earned
63,750
Perks Consumed
7
Mystery Box
Box spins
10
Teddies
0
Kept
8
Passed
2
Most offered
FN FAL
Most kept
FN FAL
Economy
Avg points / match
—community avg 16,247
Net points
13,160
Doors opened
6
Traps used
0
Wall buys
9
Pack-a-Punches
2
Weapons abandoned
0
Best rounds by map
Easter Eggs
Die Rise/Great Leap Forward
2 qualified matches
Song
High Maintenance
Match history
Die Rise/Great Leap Forward
[HGM] Zombies | Die Rise
2026-07-14 18:55
Round
8
Duration
25m
Kills
60
Deaths
1
Points
9,620 WON
Die Rise/Great Leap Forward
[HGM] Zombies | Die Rise
2026-07-14 18:28
Round
13
Duration
27m
Kills
80
Deaths
1
Points
11,990 WON
Origins
7/7
[HGM] Zombies | Origins
2026-07-13 18:46
Round
22
Duration
99m
Kills
247
Deaths
2
Points
42,140 WON