GSIX
Skill
0
Round productivity
—
Survival
—
Round speed
—
Lobby difficulty
—
Highest Round
0
Matches Played
2
R. Played
16
Kills
140
Quit Rate
0%
Downs
2
Revives
2
Headshot %
16.9%
Points Earned
21,610
Perks Consumed
2
Mystery Box
Box spins
1
Teddies
0
Kept
1
Passed
0
Most offered
FN FAL
Most kept
FN FAL
Economy
Avg points / match
—community avg 16,244
Net points
6,830
Doors opened
6
Traps used
0
Wall buys
2
Pack-a-Punches
1
Weapons abandoned
0
Best rounds by map
Easter Eggs
Die Rise/Great Leap Forward
2 qualified matches
Song
High Maintenance
Match history
Die Rise/Great Leap Forward
[HGM] Zombies | Die Rise
2026-07-14 18:55
Round
8
Duration
25m
Kills
60
Deaths
1
Points
9,620 WON
Die Rise/Great Leap Forward
[HGM] Zombies | Die Rise
2026-07-14 18:28
Round
13
Duration
27m
Kills
80
Deaths
1
Points
11,990 WON