Zombie Ackerman
Skill
86
Round productivity
—
Survival
—
Round speed
—
Lobby difficulty
—
Highest Round
21
Matches Played
2
R. Played
17
Kills
460
Quit Rate
50%
Downs
6
Revives
12
Headshot %
18.5%
Points Earned
88,460
Perks Consumed
5
Mystery Box
Box spins
13
Teddies
1
Kept
5
Passed
7
Most offered
M32 Grenade Launcher
Most kept
Emp Grenade Zm
Economy
Avg points / match
—community avg 16,508
Net points
24,600
Doors opened
1
Traps used
0
Wall buys
6
Pack-a-Punches
2
Weapons abandoned
0
Bank deposits
5 (5,000)
Bank withdrawals
3 (3,000)
Locker stores
0
Locker retrieves
0
Best rounds by map
Easter Eggs
Green Run/Bus Depot/Farm/Town
1 qualified matches
Song
R15×1
Tower of Babble
Origins
2 qualified matches
Archangel
Shepherd of Fire
Aether
Staff of Fire (Kagutsuchi's Blood)
Staff of Ice (Ull's Arrow)
Staff of Wind (Boreas' Fury)
Staff of Lightning (Kimat's Bite)
Little Lost Girl
Match history
Green Run/Bus Depot/Farm/Town
[HGM] Zombies | Tranzit
2026-10-12 22:57
Round
21
Duration
108m
Kills
460
Deaths
5
Points
88,460 WON